Friday 30 October 2015

Unreal update

Slowly getting through this...  Looking forward to trying to do some foliage stuff :)


Thursday 29 October 2015

More Blending

So haven't got much of an update, as i have been working on boring bits and cleaning up meshes and so on...

But you can see below how the blending is going on and added a duplicated door mesh just to give it some more detail.  I plan to do this on the majority of hard edges.


Tuesday 27 October 2015

It Blendz

Hey all so I decided that I wanted to dabble at vertex painting for the building to give it some variation.
I think I will also use some decals to help out in places, but wanted to try and get this working first :)


I think the dark version is too much and I might adjust this a bit, I think the light stain is good however.




Thursday 22 October 2015

Not 2D...

So I decided to create the Mesoamerican style piece in 3D :)


Here is a block out and one of the textures so far...